Monster Plans for 2018


Frankenstein's Monster
Frankenstein’s Monster – created by using one of my basic model sheets. Sketched in MyPaint, redrawn in Inkscape (soon to be animated in Dragon Bones Pro).

After a long Christmas break, I’m ready to go back to work and create new cartoon characters and game assets.

Right now, I’m trying to create a set of basic character models, which could be quickly modified and animated. The basic set will consist of five male and three female characters. Later, I will add one or two equine characters, and if the time permits other animal characters.

Each character will be animated to move in four basic directions. It will be a lot of work, but I believe that at the end, I will be rewarded by having a great collection of game assets to work with and a bigger portfolio. I also hope that I will level up my skills while working on this. At the moment, I have no plans to create files for the isometric projection.

I will concurrently work on the graphics for an independent strategy game on which I’ve collaborated for the last three years. I will try to do my best to manage my time properly and to be as effective and productive as I can be.

I want to wish all of my readers a happy new year 2018. I hope you’ll have a great year filled with joy and happiness!


Merry Christmas

I want to wish a Merry Christmas to all of my readers and followers. I hope you’ll have a wonderful Christmas and a happy new year!

Simple Chrismas card design – objects created in Marmoset Hexel, arranged with Affinity Designer.

I have a lot of great stuff planned for 2018, so I hope you’ll come back to check it out.

Animation in Dragon Bones Pro

Today, I’ve tried to learn how to use Dragon Bones Pro – software for 2D modular animation, which you can use to create animated sprites for games or to create motion comics.dragonbonespro-screenshot-radka.png

The program has very intuitive interface and controls, and I was able to rig my character within five minutes (next time I’ll be faster). After that, I’ve created basic walk cycle and sword attack.


I still need to create a few more types of attack and movement like jumping and running.

Egyptian characters

Today, I worked in Inkscape and redraw some of the characters that I had previously sketched in MyPaint.egyptian-characters-01.png

Tomorrow I will add some bodies and poses to these busts to have complete characters, which would be suitable both for use in graphic assets kits for 2D games and for royalty free licensing via microstock agencies.

Free Game Assets – Is anyone interested?

I’ve been interested in game development for many years, and I’ve worked on several unfinished gaming projects (I’m still working on one of them). During that time I had created or half-created many graphic assets, and I think that some of them could still be useful to someone.

I would like to help programmers who are just starting out and need graphics for their freeware games or placeholder images for testing and learning purposes. The best way to achieve this goal is to create complete graphic kits that would contain everything necessary to complete simple 2D games. The kits would include sprites, tiles, backgrounds, character portraits and GUI.

I will start by creating a kit for platformer and sidescroller games because I already have most of the necessary images. I need to slightly improve them, then I will create new animated sprite sheets, either in Spriter Pro or Dragon Bones Pro.

Here is an example of the graphic style that I will use in the first game assets kit.

fantasy-characters-01.pngCreative Commons License

I will grant everyone the right to use the images in their personal projects or freeware games. The only condition for non-commercial use of these assets will be that I must receive a credit (something like ‘graphics created by Radka Kavalcova –’).

What do you think about this idea of mine, dear readers? Is anybody interested in this project? Any ideas? I’d love to see your feedback and comments on this. Thanks for reading, and have a great day!

Old title screen concepts for ‘Arcane Guardians’

I’m still sorting through files on my old hard drive in hope that I will find something usable or interesting.

Today, I’ve found old concept illustrations for possible title screen for ‘Arcane Guardians’. These files were made in January 2015, and I can’t believe that the game is still not finished. I really need to spend more time working on it.rect4834.png