Animation in Dragon Bones Pro

Today, I’ve tried to learn how to use Dragon Bones Pro – software for 2D modular animation, which you can use to create animated sprites for games or to create motion comics.dragonbonespro-screenshot-radka.png

The program has very intuitive interface and controls, and I was able to rig my character within five minutes (next time I’ll be faster). After that, I’ve created basic walk cycle and sword attack.

Armature_walk-cycle-attack.gif

I still need to create a few more types of attack and movement like jumping and running.

Animation with Aseprite

I love animation and I’m constantly looking for new and interesting programs that I can make use of.  I’m mostly interested in modular animation because I usually animate simple 2D characters, and I want to be able to convey stories and action in the most effective way possible. Yesterday, I’ve made an exception and tried to animate with a program that is mostly used for pixel art.

The program is called Aseprite, and I bought it circa 18 months ago, because I thought that I will be able to use it to edit my spritesheets. I used the program only few times, and then I’ve forgotten about it. Yesterday, I’ve tried the program once again, and now I can finally say, that it’s a great program and I enjoy ‘playing’ with it.

Aseprite looks deceitfully simple, yet it’s the most powerful and complex pixel art software I’ve ever used. Here’s my first  Aseprite animation:


I haven’t created anything in pixel art style before, so this animation is very simple. I’d love to take a deeper look into this program and create something better and more complex. I also need to get acquainted more with the functions and capabilities of Aseprite – I’m sure I still haven’t discovered most of its function.

You can buy full version of Aseprite or download trial version of Aseprite on its official website. Aseprite is also available on Steam.